Choose for your character, not your troops
The three Command An Army classes are Assassin, Sword & Shield, and Hammer. Your selection changes how your own character fights; it does not decide which troops you can command. Pick according to the personal pace and protection you want, then build the squad separately under the Star Limit.
That distinction solves the most common class mistake. Selecting Sword & Shield does not turn every troop into a Shieldman, and selecting Assassin does not prevent you from equipping ranged or mounted units.
The three documented choices
The class menu gives you Assassin, Sword & Shield, and Hammer, but it does not show a full comparison of hidden damage values or abilities. Read each live class card before choosing if the numbers matter to you.
| Class | Best first check | Player who should test it |
|---|---|---|
| Assassin | Movement and attack pace | A player who values a quicker personal rhythm |
| Sword & Shield | Defensive feel and protection | A player who wants a steadier frontline option |
| Hammer | Swing timing and slower feel | A player comfortable committing to deliberate attacks |
One first-session player began with Hammer, disliked its slow feel, and changed to Assassin. That experience is not a tier list. It simply shows that responsiveness can matter more than the class fantasy on the selection screen.
Test before spending 50 gems
Changing class costs 50 gems. That is also the price of one Standard Banner summon, so every switch has an opportunity cost.
Before confirming a change:
- Move and attack with the current class in a low-pressure part of the tutorial or lobby.
- Notice whether you can keep track of the squad while handling the character’s rhythm.
- Try mounted and unmounted movement if the current mode allows it.
- Read the live class card for any current stats or descriptions.
- Switch only when the new style solves a specific problem.
Do not switch merely because another player called one class “best.” Their squad, connection, role, and comfort can be different.
Match class pace to commander workload
You are responsible for Follow, Hold, Attack, and Rush while also attacking, blocking, rolling, healing, mounting, and reading capture markers. A class that feels manageable leaves more attention for orders. If a slow attack causes you to miss command windows, test a faster-feeling option. If frantic personal movement makes you abandon the squad, a steadier approach can be more useful.
The right class helps you execute this loop:
- keep troops on Follow during travel;
- set Hold when defending ground;
- designate a target with Attack;
- reserve Rush for a committed push;
- stay aware of Capture Point A, Capture Point B, or the Capture Base.
Keep class and army roles separate
Your troop composition has its own decisions. Shieldmen can protect a push, ranged troops can apply pressure, and Scout Riders can fit an offensive Triangle formation regardless of your character class. Star Limit controls which combination fits, not the class menu.
This separation also helps diagnose a bad match. If your character feels awkward, review the class. If the squad cannot survive open ground, review the troops, formation, and orders. If a strong unit cannot equip, inspect the Star Limit.
When a class change is worth it
A switch makes sense when you have tested the current option and can name the friction: attack timing is too slow, the defensive approach does not match your role, or the personal pace consumes attention needed for troop control. If the current class works and the squad is weak, spending the same 50 gems on a summon can address the bigger problem.
Recheck the live price before confirming because economy values can change after this September 6, 2026 guide.
FAQ
How many Command An Army classes are documented?
Three: Assassin, Sword & Shield, and Hammer.
Does my class determine my troops?
No. Class controls your character’s fighting style, while units are equipped separately.
How much does changing class cost?
The last checked price was 50 gems. Confirm the current amount in the live class menu.
Is Assassin always better than Hammer?
There is no universal ranking. One player preferred Assassin’s faster feel, but you should test both.
Should I change class or summon a unit?
Spend on the switch if personal combat is the problem; choose a summon if your army options are the limiting factor.