Ride for movement, but do not outrun the army

Command An Army mounts let you ride around the lobby and fight while mounted in matches. The speed is useful for reaching objectives and repositioning, but the commander still needs to keep troops on Follow. A horse arriving alone at ranged defenders turns mobility into isolation.

What is currently documented

Mount featureCurrent detailImportant boundary
Lobby ridingHorse can be used in the courtyardNo full stable roster is established
Mounted combatPlayer can fight from horsebackNo numerical damage bonus is verified
Match dangerA horse can be lost during a battlePermanent account loss is not established
Mount skin rollCosts 99 RobuxOdds and stat effects are not verified

The mounted experience is clear enough to use, but do not invent speed values, health totals, unlock levels, skin rarity rates, or permanent-death rules.

Keep the squad attached

Issue Follow before accelerating toward Capture Point A or the next fight. Check behind you after long movement because infantry and other troops can travel at a different practical pace. If the group stretches out, slow down and regroup instead of pressing Rush from far ahead.

Repeat the check after using a cannon, fighting from a flank, or retreating. Mount speed is most valuable when it helps the whole army take the better route.

Approach ranged defense carefully

A recorded match showed horses and troops taking heavy losses during repeated pushes into archers. The lesson is not that mounted play is weak; it is that open lanes require protection and coordination.

Scout the approach, bring shield support when available, and choose a priority target. Use Attack for a deliberate engagement. Reserve Rush and Triangle for a committed push whose destination is clear. If the approach collapses, retreat and regroup rather than feeding the remaining riders.

Respond when the horse goes down

Treat a lost horse as a mid-match state change. Move back toward friendly troops, issue a suitable order, heal when safe, and continue the objective on foot. Do not assume the match is over or that the horse is permanently removed from the account.

Check the next spawn or live mount interface to learn the current respawn behavior. Recorded play showed confusion around a horse disappearing and later being available again, so a universal permanent-death claim would be wrong.

Understand the skin roll

The mount-skin roll cost 99 Robux when checked. A skin purchase is separate from unit summoning and gem spending. Before buying, inspect the current store for the pool, preview, confirmation prompt, and any stated odds or effects.

Treat the skin as cosmetic unless the live store lists a performance benefit. Do not buy it because an outside guide promises speed or combat power.

FAQ

Can I ride a horse in the lobby?

Yes. You can ride in the lobby courtyard.

Can I fight while mounted?

Mounted combat was observed in live play.

Is a lost horse gone permanently?

Check the current match and spawn behavior. A defeated horse did not show a permanent account loss in the checked session.

How much is a mount skin roll?

It cost 99 Robux when checked. Confirm the live store price before purchase.

Do mount skins improve stats?

Treat them as cosmetic unless the current store explicitly lists a stat benefit.